#ifndef _WALL_H_
#define _WALL_H_

#include "Fix.h"

class Wall : public Fix
{
public:

	Wall();
	~Wall();

	bool Create( IDirect3DDevice9 *pkDevice );
	void Update( unsigned int dt );
	void Render();
	void Release();


protected:

	int InitWallVB();
	int InitWallIB();
	int MakeBuffer();

	int m_iVertexNum;
	int m_iFaceNum;



};



#endif